When I started in Nomad Sculpt, I used only free materials. Downloaded PBR textures from ambientCG, loaded each channel manually, saved presets one by one. It works. It's just slow.
After building 248+ projects, I made my own material pack because I got tired of the setup process. Here's an honest breakdown of when free is enough and when paid makes sense.
Free materials: what's available
ambientCG is the best source. CC0 license, so no usage restrictions. Proper PBR maps: color, roughness, metallic, normal. Download a set, load each channel into Nomad Sculpt's material menu, adjust scale, save as preset.
Polyhaven is similar quality. Both are community-maintained and regularly updated.
Nomad Sculpt's built-in presets are basic. Solid colors with slider values. No texture maps. Good for quick tests, not for finished renders.
The real cost of "free"
Each free material takes 5-10 minutes to set up. Find the right texture set, download all four channel maps, load them one by one, adjust scale and tiling, save the preset. For 10 materials, that's an hour. For 64, that's a full day.
And finding the right texture is its own time sink. Not every PBR set on ambientCG works well in Nomad Sculpt. Some need scale adjustments. Some look great on flat surfaces but stretch on curves (triplanar mapping fixes this, but you still need to check each one).
When paid packs make sense
If you create finished renders regularly. The time saved across 20, 50, 100 projects adds up fast.
If you want consistent quality. A curated pack has materials that work together. Same PBR accuracy, same quality level, all tested in Nomad Sculpt specifically.
If you want variety without the search. 64 materials covering metals, wood, stone, fabric, organic, and specials means you can experiment without downloading and setting up each one.
When free is enough
If you're learning. Setting up materials manually teaches you how PBR channels work. That knowledge is valuable even if you switch to a pack later.
If you only need a few materials. Two or three presets for a specific project? Download from ambientCG, set them up, done.
If you're not rendering final pieces. For concept work and experimentation, the built-in presets or a few free downloads are enough.
What I use
The Smart Materials Pack I built. 64 materials, 4K and 1K textures, all set up for Nomad Sculpt. I use it across almost every project. Apply, adjust scale, render. That workflow saves me time every single day.
About the Creator
nebenzu is run by Ben, a Munich-based designer and 3D artist with a community of 128,000+ followers across Instagram, TikTok, Threads, YouTube, and X, focused on Nomad Sculpt workflows. The courses come from years of daily work in Nomad Sculpt, creating 3D typography, materials, and visual experiments.
You can find free tutorials and behind-the-scenes content on the nebenzu YouTube channel and Instagram.